Chances are if you were at all a fan of video games in your
lifetime; something that more and more people have been getting behind with the
rise of mobile games and the revival of casual gaming with the Wii, you might
have seen the distaste many a gamer have for the shoddy film adaptations of
popular video games over the last 30 years. From the original stinker of the Super Mario Brothers Movie, a movie that
turns a story about a princess saving plumber into a convoluted mess that
looked nothing like the source material; Mortal
Kombat, an earnest effort to turn the wacky violent fighter that resulted
in a cheesy action flick redeemed only by its amazing opening credits, and more
recently films such as Alone in the Dark,
House in the Dark, and Bloodrayne being stitched together with
no effort and often being considered the worst movies produced by Rotten
Tomatoes. Some of the worst movies ever made come from a bevy of film makers
who weren’t able to transfer an interactive medium to a non-interactive medium.
Which is not to say that this is a bad thing, if you want to experience the
story of a video game, it’s always going to be best portrayed in a video game;
and no Hollywood magic is going to change that.
That's right, even this! |
The problem is though, is that Hollywood is still trying to
embark on this fool’s errand with the logic of “if it worked for comic books,
we can do that for video games”. Netflix tried to get the rights of Legend of Zelda to make an original
series, a disappointingly bad movie based on the Hitman franchise was release this august, and surprisingly, the
viral hit that was Five Nights at
Freddy’s has been picked up by Wanrer Brothers to the confusion of gamers
everywhere. Personally, as someone who has played all of these games to varying
amounts of appreciation, I find it unnecessary, though I don’t see the problem
with creative people trying to be the first to defy the stigma of the bad video
game movie. Instead, to anyone who wishes to adapt any interactive story to the
non-interactive medium that is film; I simply request some of the following
items that should go into making a movie of this nature.
Listen up WB! Unless you want Markiplier leading an angry mob to your studios. |
The first would be that unless you want to ruin any chance
this film has of being good, do not directly adapt the story of the game. The
reason all of these video game movies failed is because that it’s both
impossible to replicate the stories of the source material to the same effect
and quality and unnecessary to do so. The fact of the matter is, why on earth
would I want to watch the story of master chief with the slim chance that it is
competent, when I could just as easily play the story of master chief with the
better chance of it being properly told?
The second step to making a video game
movie solves this problem, which is to not focus on the stories of these game, rather
the worlds that they built. Going to Five
Nights at Freddy’s, most people who dismiss it for and easy cash grab for
Pewdiepie, have ignored that it has a large amount of lore and subtext found
within the game. So when I found out that they were making a movie of this, I
thought, “sure that could be cool, as long as they focus on the disturbing lore
rather than the obvious jump scare fodder.” So if any video games movies are
going to be told, it should be a story that expands on the established universe
of the game rather than just poorly copying and pasting the Wikipedia plot
of the game.
Seriously, if your not a fan of the games but love scary stories, you have GOT to check out this messed up lore here. |
The third thing, which may probably serve the most difficult with
the state of Hollywood, is to actually give a damn about what you’re adapting. Video
games have had a terrible film career because they haven’t really put much
effort into not making these things terrible. Most of these movies are being
made not because they have rich stories or they have interesting ideas, but
that they have large fan bases that Hollywood can exploit for all of their
money.
Especially from this asshole. |
The point I’m framing here is that the state of Hollywood is
too greedy and exploitative of an environment for a legitimately good Video
Game adaptation to be created. If the Five
Nights at Freddy’s actually does follow the three steps to make a decent
movie, I will be legitimately surprised since I can easily predict how it will
more likely play out. It will be a direct adaptation of the first, more iconic
with less lore, game and make it a cliché slasher with all of the terrible
Hollywood horror tropes one could expect, except it uses creepy animatronics.
It will be released too much disappointment because it had little to no effort
being put into it, and will probably join the ranks of terrible video game movies
and be forgotten. Because the fact of the matter is, Hollywood is more
concerned with exploiting the love of the games for money rather than actually
producing a worthwhile piece of film, and even if they put a competent film
maker on the project, the studio won’t accept any more than the shallow cash
grab they are calling for.
There is a way for this to change though. With online
filmmaking coming more and more into the public eye as legitimate film making,
the Indie film scene is turning into a source of original films that have a
great deal of creativity and originality put into them. If you look up any fan
trailers or fan films of a certain property, you’ll find that there is a large
community of people who not only are capable of making a good adaptation, but
want said adaptation to be made. Granted, the chances of an indie studio
getting the rights to franchises that are worth billions of dollars are slim;
the opportunities for film tie-ins to the smaller, more creative independent titles
give video games the best chance they’ve ever had to transfer to film well.
Or you could just hand it over to the genius behind the Poltergeist reboot. *shudder*
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